When he saw my overpowered, electrified baseball bat, he made a break for it, and the chase was on. During our second round, I found myself brawling with a pack of zombies when another player came up behind me for an attack. Still, I can’t dismiss the moments when Bad Blood delivers fun, fluid first-person movement. For a game so fixated on parkouring over and under the undead, it feels like a weird choice to make the meat of the conflict in Bad Blood all about whacking on some minibosses. It never felt like the clever movement or precision was a major part of fighting enemies. Big baddies would charge you, just slow enough to sidestep their lumbering frame and kite them into a wall for a quick beating, rinse and repeat. Combat in Dying Light was never terrible, it just wasn’t terribly good either. You’ll need to collect 1000 points worth of blood, but regular zombies will only occasionally give out between 5 and 25 samples, making it impossible to win without engaging with at least two or three of the big baddies, or just camping another player and lifting her stuff. While it might have brevity on its side, I do worry about Bad Blood’s focus on collecting blood samples from the larger, more specialized zombies.
![dying light the thrill of the chase dying light the thrill of the chase](https://pbs.twimg.com/media/EPYp8ZVXUAExGi3.jpg)
Techland implied that Oldtown, with its increased verticality and tighter paths, would likely be a location that’s revisited for the mode. At its longest, it feels like a round of Bad Blood wouldn’t take longer than 10 minutes, depending on which areas of the original game’s map the developers reuse.